@startuml
sprite $shop [48x48/16] {
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000000000000000000000000000000000000000000000000
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}


!define MATERIAL_SHOP(_alias) ENTITY(rectangle,black,shop,_alias,MATERIAL SHOP)
!define MATERIAL_SHOP(_alias, _label) ENTITY(rectangle,black,shop,_label, _alias,MATERIAL SHOP)
!define MATERIAL_SHOP(_alias, _label, _shape) ENTITY(_shape,black,shop,_label, _alias,MATERIAL SHOP)
!define MATERIAL_SHOP(_alias, _label, _shape, _color) ENTITY(_shape,_color,shop,_label, _alias,MATERIAL SHOP)
skinparam folderBackgroundColor<<MATERIAL SHOP>> White
@enduml